Boareskyr Bridge are down because of the Soubar on your map
- Brand new groups talk about the dragon hatchery from event step three for the Hoard and you can exactly what is going to be/must have started completed with this new dragon eggs.
- The council supplies the Pcs an excellent writ, providing them with “emergency investigative energies” and also provides the council “oversight” over the items.
- A good called Dala Silmerhelve has a lot to express, as well as particular need their boxed texts is actually give around several users. She covers the Draakhorn and Maccath brand new Crimson. Make use of the taste text on the pages 20, twenty four and you can 25.
- Leosin has actually discovered Varram new Light, person of your white dragon mask.
I found myself in the first place considering powering The sea out-of Swinging Ice earliest, although significantly more I discover meet-an-inmate prijs of occurrence step 3, the more Everyone loves it.
Frostskimmer as well as the 40 Shields: Your PCs sail the sea on a boat searching for the dragon’s iceberg lair. There’s likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis – the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.
Losing in the water: The cold water is bad news! Don’t forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).
This new Cell Floors try Cool: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: “crampon”.
Maccath the fresh new Dark red: Our mission is to snatch this wizard, Maccath the Crimson. She’s found fairly early in the dungeon. She wants the PCs to steal some books for her down below before leaving, but your PCs might just knock her out, charm her, or whatever. The adventure says that if the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it’s breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or something.
Boareskyr Connection try off by the Soubar on your own map
- Frost Vortex: A great snowflake one to explodes with the a cool vortex, undertaking fireball-variety of ruin.
- Icemelt: An enchantment that produces tunnels and you will room of freeze that have zero melting or runoff.
- Wingbind: An internet off push one to targets one to creature and suppress him or her out-of flying.
Suspended Palace: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Occurrence 3: Death to your Wyrmspeakers (Varram)
The fresh new Excursion off Waterdeep: Yep, we’re headed back down that caravan road again. You’re looking at a few weeks of travel. Take a look at page 181 in the Player’s Handbook. PCs traveling at a normal pace can cover 24 miles a day. We’re looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it’s a few days from Boareskyr to the Serpent Hills.

